With shared research it seemed like it was a little bit better but still very laggy. It starts out fine but after 1 - 3 minutes it starts to lock up every other second such that it's not playable anymore. It's unplayable on maps with 6 or more players because it constantly locks up and freezes every other second. The structure upgrades were applied in a timely fashion. I think your bot was using 2 groups of 2 trucks which is okay in a small oil game but it wasn't sufficient for a NTW game. Tech RESEARCHSTAT "R-Defense-Howitzer-Incenediary" Tech RESEARCHSTAT "R-Wpn-Flamer-Damage07" Tech RESEARCHSTAT "R-Wpn-Mortar-Damage06" Tech RESEARCHSTAT "R-Wpn-Howitzer-Range03" Tech RESEARCHSTAT "R-Wpn-Howitzer-Damage06" Tech RESEARCHSTAT "R-Cyborg-Hvywpn-Mortar" Tech RESEARCHSTAT "R-Wpn-Cannon-Accuracy02" Tech RESEARCHSTAT "R-Wpn-Cannon-Damage09" Tech RESEARCHSTAT "R-Wpn-Cannon6TwinAslt" Tech RESEARCHSTAT "R-Cyborg-Hvywpn-Acannon" Tech RESEARCHSTAT "R-Cyborg-Hvywpn-Mcannon" Tech RESEARCHSTAT "R-Vehicle-Prop-Halftracks" Tech RESEARCHSTAT "R-Wpn-Energy-Accuracy01" Tech RESEARCHSTAT "R-Wpn-Energy-Damage03" Tech RESEARCHSTAT "R-Struc-VTOLPad-Upgrade06" Tech RESEARCHSTAT "R-Struc-VTOLPad-Upgrade03" Tech RESEARCHSTAT "R-Sys-Sensor-Upgrade02" Tech RESEARCHSTAT "R-Vehicle-Prop-Tracks" Tech RESEARCHSTAT "R-Wpn-Rocket07-Tank-Killer" Tech RESEARCHSTAT "R-Wpn-Missile-Range03" Tech RESEARCHSTAT "R-Struc-Factory-Upgrade09" Tech RESEARCHSTAT "R-Struc-Power-Upgrade07" Tech RESEARCHSTAT "R-Struc-Research-Upgrade10" Tech RESEARCHSTAT "R-Struc-PowerModuleMk1" Some of these research items I created as part of stats balance I'm working on so they will not compile for you Here are the research priority arrays I created if it helps you setup your research profiles faster. I work on Nexus AI and created 4 research profiles. Your bots were only using 1 - 3 research centers out of 4 so they do not research anything extra outside of what you specified in the cannon + mg research path. One of them was researching rocket autoloader so I think maybe going for ripple but kind of random to have. They also used a cannon + mg profile in this game but they missed HPV cannon, medium cannon, scorpion and python so they only focus on the upgrades and overlook some of the turrets and bodies. The research here was decent but can be improved. I played a 5v5 40 oil NTW game and your bot did a truck rush so that was cool and something new to see. This is good to train with another bot Your bot also made good research choices too, 2 were researching cannon + mg with armor and research upgrades while the 3rd was specializing in fortification research. It helped expose a flaw in my bot such that I need to have buildDerrick check for danger in the vicinity because my trucks kept suiciding towards guarded resources. That's good strategy and it knew which oils were outside the base. Your bot won by building a couple of fortifications around the oil resources before building derricks and slowly pushed across the map conquering each derrick as such. Arid is a 3v3 low oil map with ~8 derricks per player. It's pretty good, I was very surprised that it beat mine on Arid map in T1 no base. Please leave comments, especially if there are any errors However, version 3.2 of the matches were only a few, but the error was not noticed. On the ver 3.1.5 was played a lot of test matches. Despite the fact that does not use the advanced functions of the game 3.2, such as chat, beacons, etc. On the technical side, the bot is entirely created under version 3.1.5, but in version 3.2, he also knows how to play not bad. If you set Hard from Normal - there will be no difference. On EASY mode, there are some limit's and slowness. It use only 2 mode of difficulty EASY and other. He needs to constantly capture resources and the pressure of the enemy.īy the way: The bot can be no bad company in the game with a partner. He plays worse, if close to resources less than 4-8. For better gameplay turning off scavengers. He's got a problem on maps where there are well-fortified scavengers, or if scavengers are very close to the spawn point of the player, like SK-UrbanChasm or Roughness maps. At this stage he can't play on island maps.
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